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Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}{U}: Water Weird gets +1/-1 until end of turn.
Innistrad Remastered
Common • U • #93
Starting from
$0.03
Innistrad: Midnight Hunt
Uncommon • U • #64
Phyrexia: All Will Be One
Common • U • #66
$0.04
Common • U • #60
$0.05
Double Masters 2022
Common • U • #56
Common • U • #87
Common • U • #42
March of the Machine
Common • U • #69