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Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}{U}: Water Weird gets +1/-1 until end of turn.
Marvel's Spider-Man
Uncommon • U/W • #199
Starting from
$0.32
Lorwyn Eclipsed
Rare • R/U • #241
$0.33
Double Masters 2022
Uncommon • U • #67
$0.47
Final Fantasy
Common • U • #65
$0.18
Tarkir: Dragonstorm
Rare • U • #37
$0.30
Avatar: The Last Airbender
Rare • G/U • #232
Rare • U • #60
Foundations
Rare • U/W • #122
$0.40